UPDATE 3: There was a bug that made it unable to add rom directories. Fixed please redownload gngeo-0.7-xgngeo-r1.pnd

UPDATE 2: With the help of my buddy AlexanderS I modified the gui of xgngeo. There is no rom select dialog anymore. This is now done in the main window. (No fiddeling with the stylus) Roms can now be started by pressing Space or Enter.

gngeo-0.7-xgngeo-r1.pnd

UPDATE: I decided that I currently have no time to port rage2x. This will have to wait at least till the exams at my university are over. Rage2x is simply to optimized for the gp2x. Nearly all values for the gui are hardcoded for a smaller resolution. To have a fast solution everybody can use, I added Xgngeo as frontend to the package. I also witched the z80 emulation core from mamez80 to drz80. Have fun.

gngeo-0.7-xgngeo.pnd

I wasn't happy with the performance of the neogeo emulation of mame, so i ported gngeo. Currently it uses the same method to select a rom like mame does, but i think i will port one of the frontends in the near future. The emulator runs at full speed with no glitches. I tested MetalSlug 1 2 and X (played all missions with no problems).

gngeo-0.7-nofrontend.pnd

Key bindings

Key on NeoGeo Key on Pandora
U,D,L,R DPAD
A A
B X
C B
D Y
Coin 4
Player 1 1
Reset F1
Screenshot F2
Testmode F3
Show FPS F5
Slowmotion F6
Save F8
Load F9
Autoframeskip F10
Sleep Idle F11
Fullscreen F12
Exit Esc

You need to put the neogeo bios files in the "bios" folder in appdata.

I found this port by pickle (pickle.gp2x.de/gngeo-pnd.zip), but for me, it segfaulted after showing the NEOGEO screen. I had the same issue and solved it by choosing the Emulator cores written in C instead of the ones written in Arm Assembler. I hope i didn't miss an already existing working port and hope you have fun.


Ported Numpty Physics for the Pandora

15 Jun 2010 by man0lis

My Pandora (openpandora.org) finally arrived. Its awesome. So for some learning purposes i ported a game. Here is my Port of Numpty Physics.

numptyphysics-b1.pnd

I did no optimizations, just cross compiled it and packed a pnd file.

Update:

I just build the same code with all ARM NEON ...

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